Module |
|
Header |
/Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
Include |
#include "Serialization/MemoryLayout.h" |
template<typename T>
struct THasTypeLayout
THasTypeLayout< bool >
THasTypeLayout< char >
THasTypeLayout< char16_t >
THasTypeLayout< double >
THasTypeLayout< EBulkDataFlags >
THasTypeLayout< ENamedThreads::Type >
THasTypeLayout< ERayTracingGeometryType >
THasTypeLayout< ERHIFeatureLevel::Type >
THasTypeLayout< EUniformBufferBaseType >
THasTypeLayout< EVertexElementType >
THasTypeLayout< FBulkDataAllocation >
THasTypeLayout< FBulkDataOrId >
THasTypeLayout< FColor >
THasTypeLayout< FFloat16 >
THasTypeLayout< FGuid >
THasTypeLayout< FHashedNameDebugString >
THasTypeLayout< FLinearColor >
THasTypeLayout< float >
THasTypeLayout< FMinimalName >
THasTypeLayout< FName >
THasTypeLayout< FPackedNormal >
THasTypeLayout< FPackedRGBA16N >
THasTypeLayout< FScriptName >
THasTypeLayout< FSetElementId >
THasTypeLayout< FShaderTarget >
THasTypeLayout< FSHAHash >
THasTypeLayout< FThreadSafeCounter >
THasTypeLayout< FVector >
THasTypeLayout< FVector4 >
THasTypeLayout< int >
THasTypeLayout< int8 >
THasTypeLayout< long >
THasTypeLayout< long long >
THasTypeLayout< short >
THasTypeLayout< unsigned char >
THasTypeLayout< unsigned int >
THasTypeLayout< unsigned long >
THasTypeLayout< unsigned long long >
THasTypeLayout< unsigned short >
THasTypeLayout< void * >
THasTypeLayout< wchar_t >
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