Module |
|
Header |
/Engine/Source/Runtime/Core/Public/UObject/AnimObjectVersion.h |
Include |
#include "UObject/AnimObjectVersion.h" |
enum Type
{
BeforeCustomVersionWasAdded,
LinkTimeAnimBlueprintRootDiscovery,
StoreMarkerNamesOnSkeleton,
SerializeRigVMRegisterArrayState,
IncreaseBoneIndexLimitPerChunk,
UnlimitedBoneInfluences,
AnimSequenceCurveColors,
NotifyAndSyncMarkerGuids,
SerializeRigVMRegisterDynamicState,
SerializeGroomCards,
SerializeRigVMEntries,
SerializeHairBindingAsset,
SerializeHairClusterCullingData,
SerializeGroomCardsAndMeshes,
GroomLODStripping,
GroomBindingSerialization,
VersionPlusOne,
LatestVersion = VersionPlusOne - 1,
}
Name |
Description |
---|---|
BeforeCustomVersionWasAdded |
Before any version changes were made. |
LinkTimeAnimBlueprintRootDiscovery |
Reworked how anim blueprint root nodes are recovered. |
StoreMarkerNamesOnSkeleton |
Cached marker sync names on skeleton for editor. |
SerializeRigVMRegisterArrayState |
Serialized register array state for RigVM. |
IncreaseBoneIndexLimitPerChunk |
Increase number of bones per chunk from uint8 to uint16. |
UnlimitedBoneInfluences |
|
AnimSequenceCurveColors |
Anim sequences have colors for their curves. |
NotifyAndSyncMarkerGuids |
Notifies and sync markers now have Guids. |
SerializeRigVMRegisterDynamicState |
Serialized register dynamic state for RigVM. |
SerializeGroomCards |
Groom cards serialization. |
SerializeRigVMEntries |
Serialized rigvm entry names. |
SerializeHairBindingAsset |
Serialized rigvm entry names. |
SerializeHairClusterCullingData |
Serialized rigvm entry names. |
SerializeGroomCardsAndMeshes |
Groom cards and meshes serialization. |
GroomLODStripping |
Stripping LOD data from groom. |
GroomBindingSerialization |
Stripping LOD data from groom. |
VersionPlusOne |
-- |
LatestVersion |