Module |
|
Header |
/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include |
#include "UObject/NameTypes.h" |
Source |
/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
void AppendString
(
FStringBuilderBase & Out
) const
Converts an FName to a readable format, in place, appending to an existing string (ala GetFullName)
Parameter |
Description |
---|---|
Out |
StringBuilder to append with the string representation of the name |