FName::IsValidXName

Checks to see that a [FName](API\Runtime\Core\UObject\FName) follows the rules that Unreal requires.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h

Include

#include "UObject/NameTypes.h"

Syntax

bool IsValidXName
(
    const FString & InInvalidChars,
    FText * OutReason,
    const FText * InErrorCtx
) const

Remarks

Checks to see that a FName follows the rules that Unreal requires.

Returns

true if the name is valid

Parameters

Parameter

Description

InInvalidChars

The set of invalid characters that the name cannot contain

OutReason

If the check fails, this string is filled in with the reason why.

InErrorCtx

Error context information to show in the error message (default is "Name").

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