FName::ToEName

Get the EName that this [FName](API\Runtime\Core\UObject\FName) represents or nullptr

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h

Include

#include "UObject/NameTypes.h"

Source

/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp

Syntax

const EName * ToEName() const

Remarks

Get the EName that this FName represents or nullptr

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