Module |
|
Header |
/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include |
#include "UObject/NameTypes.h" |
Source |
/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
bool TryAppendAnsiString
(
FAnsiStringBuilderBase & Out
) const
Converts an ANSI FName to a readable format appended to the string builder.
Whether the string is ANSI. A return of false indicates that the string was wide and was not written.
Parameter |
Description |
---|---|
Out |
A string builder to write the readable representation of the name into. |