Module |
|
Header |
/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include |
#include "UObject/NameTypes.h" |
Source |
/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
Create an FName. If FindType is FNAME_Find, and the string part of the name doesn't already exist, then the name will be NAME_None
Parameter |
Description |
---|---|
Name |
Value for the string portion of the name |
Number |
Value for the number portion of the name |
FindType |
Action to take (see EFindName) |
bSplitName |
true if the trailing number should be split from the name when Number == NAME_NO_NUMBER_INTERNAL, or false to always use the name as-is |