FNameEntry::GetAnsiName

Copy null-terminated name to ANSICHAR buffer without allocating. Entry must not be wide.

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h

Include

#include "UObject/NameTypes.h"

Source

/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp

Syntax

void GetAnsiName
(
    ANSICHAR OutName
) const

Remarks

Copy null-terminated name to ANSICHAR buffer without allocating. Entry must not be wide.

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