Module |
|
Header |
/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include |
#include "UObject/NameTypes.h" |
Source |
/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
int32 CompareLexical
(
FNameEntryId Rhs
) const
Slow alphabetical order that is stable / deterministic over process runs