Module |
|
Header |
/Engine/Source/Runtime/Core/Public/UObject/PhysicsObjectVersion.h |
Include |
#include "UObject/PhysicsObjectVersion.h" |
enum Type
{
BeforeCustomVersionWasAdded = 0,
PerShapeData,
SerializeGTGeometryParticles,
GroomWithDescription,
GroomWithImportSettings,
TriangleMeshHasVertexIndexMap,
VariableConvexStructureData,
AddCCDEnableFlag,
ChaosClothAddWeightedValue,
ConvexUsesVerticesArray,
ChaosClothAddfictitiousforces,
ChaosClothAddTetherStiffnessWeightMap,
ChaosClothFixLODTransitionMaps,
ChaosConvexUsesHalfEdges,
ChaosConvexHasUniqueEdgeSet,
VersionPlusOne,
LatestVersion = VersionPlusOne - 1,
}
Name |
Description |
---|---|
BeforeCustomVersionWasAdded |
Before any version changes were made. |
PerShapeData |
Adding PerShapeData to serialization. |
SerializeGTGeometryParticles |
Add serialization from handle back to particle. |
GroomWithDescription |
Groom serialization with hair description as bulk data. |
GroomWithImportSettings |
Groom serialization with import option. |
TriangleMeshHasVertexIndexMap |
TriangleMesh has map from source vertex index to internal vertex index for per-poly collisoin. |
VariableConvexStructureData |
Chaos Convex StructureData supports different index sizes based on num verts/planes. |
AddCCDEnableFlag |
Add the ability to enable or disable Continuous Collision Detection. |
ChaosClothAddWeightedValue |
Added the weighted value property type to store the cloths weight maps' low/high ranges. |
ConvexUsesVerticesArray |
Chaos FConvex uses array of FVec3s for vertices instead of particles. |
ChaosClothAddfictitiousforces |
Add centrifugal forces for cloth. |
ChaosClothAddTetherStiffnessWeightMap |
Added the Long Range Attachment stiffness weight map. |
ChaosClothFixLODTransitionMaps |
Fix corrupted LOD transition maps. |
ChaosConvexUsesHalfEdges |
Convex structure data is now an index-based half-edge structure. |
ChaosConvexHasUniqueEdgeSet |
Convex structure data has a list of unique edges (half of the half edges) |
VersionPlusOne |
-- |
LatestVersion |