Module |
|
Header |
/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h |
Include |
#include "UObject/NameTypes.h" |
Source |
/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
namespace Freeze
{
uint32 Freeze::IntrinsicAppendHash
(
const FName * DummyObject,
const FTypeLayoutDesc & TypeDesc,
const FPlatformTypeLayoutParameters & LayoutParams,
FSHA1 & Hasher
)
}