Freeze::IntrinsicAppendHash

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MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h

Include

#include "UObject/NameTypes.h"

Source

/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp

Syntax

namespace Freeze
{
    uint32 Freeze::IntrinsicAppendHash
    (
        const FName * DummyObject,
        const FTypeLayoutDesc & TypeDesc,
        const FPlatformTypeLayoutParameters & LayoutParams,
        FSHA1 & Hasher
    )
}

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