Module |
|
Header |
/Engine/Source/Runtime/Core/Public/UObject/NameBatchSerialization.h |
Include |
#include "UObject/NameBatchSerialization.h" |
Source |
/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
TArray< FNameEntryId > LoadNameBatch
(
FArchive & Ar
)
Load names and precalculated hashes from an archive
Names are rehashed if hash algorithm version doesn't match.