REGISTER_NAME

Overload list

Windows
MacOS
Linux
Name Description

Public function

 

REGISTER_NAME

(
    0,
    None
)

Special zero value, meaning no name.

Public function

ByteProperty...

 

REGISTER_NAME

(
    19,
    SoftObjectProperty
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    21,
    Int32Property
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    23,
    Int8Property
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    25,
    UInt32Property
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    28,
    MapProperty
)

REGISTER_NAME(27,Available)

Public function

ByteProperty...

 

REGISTER_NAME

(
    30,
    Core
)

Special packages.

Public function

ByteProperty...

 

REGISTER_NAME

(
    32,
    Editor
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    34,
    EnumProperty
)

More class properties.

Public function

ByteProperty...

 

REGISTER_NAME

(
    51,
    BoxSphereBounds
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    53,
    Box
)

Public function

ByteProperty

 

REGISTER_NAME

(
    2,
    IntProperty
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    55,
    IntRect
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    57,
    Vector4
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    59,
    Vector
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    61,
    SHVector
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    63,
    Plane
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    65,
    LinearColor
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    67,
    Pointer
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    69,
    Quat
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    71,
    Transform
)

Object class names.

Public function

ByteProperty...

 

REGISTER_NAME

(
    101,
    Camera
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    4,
    FloatProperty
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    103,
    ObjectRedirector
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    105,
    Class
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    107,
    Function
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    200,
    State
)

Misc.

Public function

ByteProperty...

 

REGISTER_NAME

(
    202,
    FALSE
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    204,
    Default
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    206,
    Input
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    208,
    Groups
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    210,
    Components
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    212,
    Super
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    6,
    NameProperty
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    214,
    Map
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    216,
    RemoteRole
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    218,
    TheWorld
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    220,
    InitialState
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    222,
    SelectionColor
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    224,
    ExecuteUbergraph
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    226,
    RootStat
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    230,
    All
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    232,
    TextureOffsetParameter
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    234,
    ImpactVel
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    8,
    DoubleProperty
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    236,
    TextureOffset1Parameter
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    238,
    ExpressionInput
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    240,
    Timer
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    242,
    Low
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    244,
    NetworkGUID
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    246,
    RenderThread
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    248,
    Location
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    250,
    BSP
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    252,
    AudioThread
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    254,
    UserDefinedEnum
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    10,
    StructProperty
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    256,
    Voice
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    258,
    Gzip
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    260,
    Mobile
)

Online.

Public function

ByteProperty...

 

REGISTER_NAME

(
    281,
    Stream
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    283,
    PendingNetDriver
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    285,
    FlushNetDormancy
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    287,
    GameSession
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    289,
    GamePort
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    291,
    MeshPort
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    293,
    LiveStreamVoice
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    12,
    RotatorProperty
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    300,
    Linear
)

Texture settings.

Public function

ByteProperty...

 

REGISTER_NAME

(
    302,
    Aniso
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    311,
    UnGrouped
)

  1. REGISTER_NAME(310,)

Public function

ByteProperty...

 

REGISTER_NAME

(
    320,
    Playing
)

Optimized replication.

Public function

ByteProperty...

 

REGISTER_NAME

(
    325,
    Inactive
)

Log messages.

Public function

ByteProperty...

 

REGISTER_NAME

(
    351,
    Info
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    353,
    Exit
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    355,
    Warning
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    400,
    FontCharacter
)

File format backwards-compatibility.

Public function

ByteProperty...

 

REGISTER_NAME

(
    402,
    SoundCueLocalized
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    14,
    TextProperty
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    404,
    RawDistributionFloat
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    406,
    InterpCurveFloat
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    408,
    InterpCurveVector
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    410,
    InterpCurveQuat
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    451,
    NavMesh
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    600,
    EditorLayout
)

Special config names - not required to be consistent for network replication.

Public function

ByteProperty...

 

REGISTER_NAME

(
    602,
    GameUserSettings
)

Commonly multicased names - defined globally to prevent non-determinism in package name tables.

Public function

ByteProperty...

 

REGISTER_NAME

(
    701,
    Lerp
)

Public function

ByteProperty...

 

REGISTER_NAME

(
    16,
    MulticastDelegateProperty
)

REGISTER_NAME(17,Available)

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