ReserveNameBatch

Reserve memory in preparation for batch loading

Windows
MacOS
Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/NameBatchSerialization.h

Include

#include "UObject/NameBatchSerialization.h"

Source

/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp

Syntax

void ReserveNameBatch
(
    uint32 NameDataBytes,
    uint32 HashDataBytes
)

Remarks

Reserve memory in preparation for batch loading

Parameters

Parameter

Description

Bytes

for existing and new names.

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