Module |
|
Header |
/Engine/Source/Runtime/Core/Public/UObject/NameBatchSerialization.h |
Include |
#include "UObject/NameBatchSerialization.h" |
Source |
/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp |
Reserve memory in preparation for batch loading
Parameter |
Description |
---|---|
Bytes |
for existing and new names. |