Name |
Description |
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FCoreTexts |
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FScopedBootTiming |
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FScopedLoadingState |
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FUELibraryOverrideSettings |
The settings used by the UE-as-a-library feature. |
Name |
Description |
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EPixelFormat |
Name | Description | ||
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BeginExitIfRequested() |
This will check if a RequestExit has come in, if it has will set GIsRequestingExit. |
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BootTimingPoint ( |
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DumpBootTiming() |
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EnableEmitDrawEventsOnlyOnCommandlist() |
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EnsureRetrievingVTablePtrDuringCtor ( |
Ensures that current thread is during retrieval of vtable ptr of some UClass. |
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GetEmitDrawEvents() |
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GetEmitDrawEventsOnlyOnCommandlist() |
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FOutputDevic... |
GetGlobalLogSingleton() |
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IsAllowCommandletAudio() |
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IsAllowCommandletRendering() |
Check to see if we should initialise RHI and set up scene for rendering even when running a commandlet. |
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IsAudioThreadRunning() |
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IsEngineExitRequested() |
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IsInActualRenderingThread() |
Unlike IsInRenderingThread, this will always return false if we are running single threaded. It only returns true if this is actually a separate rendering thread. Mostly useful for checks. |
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IsInAudioThread() |
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IsInGameThread() |
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IsInParallelRenderingThread() |
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IsInRenderingThread() |
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IsInRHIThread() |
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IsInSlateThread() |
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IsRHIThreadRunning() |
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IsRunningCommandlet() |
Check to see if this executable is running a commandlet (custom command-line processing code in an editor-like environment) |
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NotifyLoadingStateChanged |
Boot loading timers |
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RequestEngineExit ( |
Request that the engine exit as soon as it can safely do so The ReasonString is not optional and should be a useful description of why the engine exit is requested |
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RequestEngineExit ( |
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SetEmitDrawEvents ( |
Name | Description | ||
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GAllowActorScriptExecutionInEditor |
Allow AActor object to execute script in the editor from specific entry points, such as when running a construction script |
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GAreScreenMessagesEnabled |
Global value indicating on-screen warnings/message should be displayed. |
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GAudioThread |
Please use |
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GAudioThreadId |
Please use |
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GCompatIni |
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GCompilingBlueprint |
Forces use of template names for newly instanced components in a CDO. |
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GConfig |
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GCoreObjectArrayForDebugVisualizers |
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GCurrentTraceName |
Determines what kind of trace should occur, NAME_None for none. |
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GCycleStatsShouldEmitNamedEvents |
Whether stats should emit named events for e.g. PIX. |
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FExec * |
GDebugToolExec |
Exec handler for game debugging tool, allowing commands like "editactor" |
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GDeviceProfilesIni |
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GEditorIni |
Editor per-project ini files - stored per project. |
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GEditorKeyBindingsIni |
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GEditorLayoutIni |
Editor ini file locations - stored per engine version (shared across all projects). |
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GEditorPerProjectIni |
Editor per-project ini files - stored per project. |
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GEditorSettingsIni |
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GEdSelectionLock |
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GEnableVREditorHacks |
Enables various editor and HMD hacks that allow the experimental VR editor feature to work, perhaps at the expense of other systems |
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GEngineIni |
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GError |
Critical errors. |
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TCHAR[4096] |
GErrorExceptionDescription |
#crashReport: 2014-08-19 Combine into one, refactor. |
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TCHAR[16384] |
GErrorHist |
For building call stack text dump in guard/unguard mechanism. |
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GEventDrivenLoaderEnabled |
Whether we are using the event driven loader |
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GExitPurge |
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const FText |
GFalse |
GFalse has been deprecated in favor of FCoreTexts::Get().False. |
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GFastPathUniqueNameGeneration |
When constructing objects, use the fast path on consoles... |
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GFirstFrameIntraFrameDebugging |
True if this is the first time through the UI message pumping loop. |
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void(voi... |
GFlushStreamingFunc |
Helper function to flush resource streaming. |
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GForceLoadEditorOnly |
IS_MONOLITHIC || !UE_EDITOR. |
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const TCHAR ... |
GForeignEngineDir |
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GFrameCounter |
Steadily increasing frame counter. |
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GFrameCounterRenderThread |
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GFrameNumber |
Incremented once per frame before the scene is being rendered. |
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GFrameNumberRenderThread |
NEED TO RENAME, for RT version of GFrameTime use View.ViewFamily->FrameNumber or pass down from RT from GFrameTime). |
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GGameIni |
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GGameplayTagsIni |
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GGameThreadId |
Thread ID of the main/game thread |
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GGameUserSettingsIni |
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GHardwareIni |
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float |
GHitchThresholdMS |
Threshold for a frame to be considered a hitch (in milliseconds). |
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GInputIni |
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GInputTime |
The time input was sampled, in cycles. |
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GInstallBundleIni |
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TCHAR[64] |
GInternalProjectName |
Game name, used for base game directory and ini among other things |
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GIntraFrameDebuggingGameThread |
Indicates that the game thread is currently paused deep in a call stack, while some subset of the editor user interface is pumped. |
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GIsAudioThreadSuspended |
Whether the audio thread is suspended |
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GIsAutomationTesting |
Whether or not a unit test is currently being run. |
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GIsBuildMachine |
These are set when the engine first starts up. |
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GIsClient |
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GIsCookerLoadingPackage |
Whether the cooker is currently loading a package or not |
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GIsCriticalError |
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GIsDemoMode |
Disables some warnings and minor features that would interrupt a demo presentation |
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GIsDumpingMovie |
Whether we are dumping screen shots |
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GIsDuplicatingClassForReinstancing |
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GIsEditor |
True if we are in the editor. |
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GIsEditorLoadingPackage |
Whether the editor is currently loading a package or not |
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GIsFirstInstance |
We cannot count on this variable to be accurate in a shipped game, so make sure no code tries to use it. |
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GIsGameAgnosticExe |
If true, this executable is able to run all games (which are loaded as DLL's). |
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GIsGameThreadIdInitialized |
Has GGameThreadId been set yet? |
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GIsGCingAfterBlueprintCompile |
True if we're garbage collecting after a blueprint compilation |
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GIsGuarded |
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GIsHighResScreenshot |
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GIsImportingT3D |
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GIsInitialLoad |
Whether we are still in the initial loading process. |
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GIsPIEUsingPlayerStart |
This variable is no longer set. Use !GEditor->GetPlayInEditorSessionInfo()->OriginalRequestParams.HasPlayWorldPlacement() instead. |
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GIsPlayInEditorWorld |
Whether GWorld points to the play in editor world |
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GIsReconstructingBlueprintInstances |
True if we're reconstructing blueprint instances. Should never be true on cooked builds |
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GIsReinstancing |
True if actors and objects are being re-instanced. |
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GIsRenderingThreadSuspended |
Whether the rendering thread is suspended (not even processing the tickables) |
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GIsRequestingExit |
Please use IsEngineExitRequested()/RequestEngineExit(const FString&) |
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GIsRetrievingVTablePtr |
True when we are retrieving VTablePtr from UClass |
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GIsRunning |
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GIsRunningUnattendedScript |
If true, we are running an editor script that should not prompt any dialog modal. |
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GIsServer |
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GIsSilent |
This determines if we should output any log text. If Yes then no log text should be emitted. |
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GIsSlowTask |
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GIsTransacting |
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GIsUCCMakeStandaloneHeaderGenerator |
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GLastGCFrame |
GFrameCounter the last time GC was run. |
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GLightmassIni |
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GLogConsole |
||
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GLongCorePackageName |
Name of the core package. Name of the core package |
|
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GLongCoreUObjectPackageName |
Name of the core package |
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GMakeCacheIDIndex |
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float |
GNearClippingPlane |
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const FText |
GNo |
GNo has been deprecated in favor of FCoreTexts::Get().No. |
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const FText |
GNone |
GNone has been deprecated in favor of FCoreTexts::Get().None. |
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GPlatformNeedsPowerOfTwoTextures |
True if the runtime needs textures to be powers of two |
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GPlayInEditorID |
Unique ID for multiple PIE instances running in one process |
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GPrintLogCategory |
How to print the category in log output. |
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GPrintLogTimes |
How to print the time in log output. How to print the time in log output |
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GPrintLogVerbosity |
How to print the verbosity in log output. |
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GPumpingMessages |
Whether or not messages are being pumped |
|
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GPumpingMessagesOutsideOfMainLoop |
Whether or not messages are being pumped outside of main loop |
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GRenderingThread |
Please use |
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|
GRenderThreadId |
Please use `IsInActualRenderingThread()_ |
|
|
GRHIThread_InternalUseOnly |
Please use `IsRHIThreadRunning()_ |
|
|
GRHIThreadId |
Please use |
|
|
GRuntimeOptionsIni |
||
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GSavingCompressionChunkSize |
Size to break up data into when saving compressed data |
|
|
GScalabilityIni |
||
|
GScreenMessagesRestoreState |
||
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GScreenshotResolutionX |
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GScreenshotResolutionY |
||
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GShouldSuspendRenderingThread |
Whether we want the rendering thread to be suspended, used e.g. for tracing. |
|
|
GSlateLoadingThreadId |
Thread ID of the slate thread, if any |
|
|
GSlowTaskOccurred |
||
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double |
GStartTime |
Time at which FPlatformTime::Seconds() was first initialized (very early on) |
|
GSystemStartTime |
System time at engine init. |
|
|
const FText |
GTrue |
GTrue has been deprecated in favor of FCoreTexts::Get().True. |
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GUELibraryOverrideSettings |
Settings for when using UE as a library |
|
|
ITransaction &#... |
GUndo |
|
|
GVerifyObjectReferencesOnly |
Disable loading of objects not contained within script files; used during script compilation |
|
|
GWarn |
||
|
const FText |
GYes |
GYes has been deprecated in favor of FCoreTexts::Get().Yes. |
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bool() |
IsAsyncLoading |
Whether we're currently in the async loading code path or not |
|
bool() |
IsAsyncLoadingMultithreaded |
Returns true if async loading is using the async loading thread |
|
bool() |
IsAsyncLoadingSuspended |
Suspends async package loading. |
|
bool() |
IsInAsyncLoadingThread |
|
|
void() |
ResumeAsyncLoading |
Resumes async package loading. |
|
void() |
ResumeTextureStreamingRenderTasks |
Resume texture updates caused by completed async IOs. |
|
void() |
SuspendAsyncLoading |
Suspends async package loading. |
|
void() |
SuspendTextureStreamingRenderTasks |
Suspends texture updates caused by completed async IOs. |