Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h |
Include |
#include "AssetRegistry/AssetBundleData.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetBundleData.cpp |
void AddBundleAsset
(
FName BundleName,
const FSoftObjectPath & AssetPath
)
Adds or updates an entry with the given BundleName -> Path. Scope is empty and will be filled in later