FAssetBundleData::AddBundleAsset

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h

Include

#include "AssetRegistry/AssetBundleData.h"

Syntax

template<typename T>
void AddBundleAsset
(
    FName BundleName,
    const TSoftObjectPtr< T > & SoftObjectPtr
)

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