FAssetBundleData::AddBundleAssets

Adds multiple assets at once

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h

Include

#include "AssetRegistry/AssetBundleData.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetBundleData.cpp

Syntax

void AddBundleAssets
(
    FName BundleName,
    const TArray< FSoftObjectPath > & AssetPaths
)

Remarks

Adds multiple assets at once

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