FAssetBundleData::ExportTextItem

Override Import/Export to not write out empty structs

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h

Include

#include "AssetRegistry/AssetBundleData.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetBundleData.cpp

Syntax

bool ExportTextItem
(
    FString & ValueStr,
    FAssetBundleData const & DefaultValue,
    UObject * Parent,
    int32 PortFlags,
    UObject * ExportRootScope
) const

Remarks

Override Import/Export to not write out empty structs

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss