FAssetData::SetTagsAndAssetBundles

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h

Include

#include "AssetRegistry/AssetData.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetData.cpp

Syntax

void SetTagsAndAssetBundles
(
    FAssetDataTagMap && Tags
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss