FAssetData::operator==

FAssetDatas are equal if their object paths match

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h

Include

#include "AssetRegistry/AssetData.h"

Syntax

bool operator==
(
    const FAssetData & Other
) const

Remarks

FAssetDatas are equal if their object paths match

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss