FAssetIdentifier::FAssetIdentifier

Construct from a primary asset id

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h

Include

#include "AssetRegistry/AssetData.h"

Syntax

FAssetIdentifier
(
    const FPrimaryAssetId & PrimaryAssetId,
    FName InValueName
)

Remarks

Construct from a primary asset id

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss