FFiltering::ShouldSkipAsset

Called to check whether we should filter out the given object (assumed to be an asset) from the editor's asset registry

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/Misc/AssetRegistryInterface.h

Include

#include "Misc/AssetRegistryInterface.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/Misc/AssetRegistryInterface.cpp

Syntax

static bool ShouldSkipAsset
(
    const UObject * InAsset
)

Remarks

Called to check whether we should filter out the given object (assumed to be an asset) from the editor's asset registry

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