FPackageName::ParseExportTextPath

Converts the supplied export text path to an object path and class name.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/Misc/PackageName.h

Include

#include "Misc/PackageName.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/Misc/PackageName.cpp

Syntax

static bool ParseExportTextPath
(
    FWideStringView InExportTextPath,
    FWideStringView * OutClassName,
    FWideStringView * OutObjectPath
)

Remarks

Converts the supplied export text path to an object path and class name.

Returns

True if the supplied export text path could be parsed

Parameters

Parameter

Description

InExportTextPath

The export text path for an object. Takes on the form: ClassName'ObjectPath'

OutClassName

The name of the class at the start of the path.

OutObjectPath

The path to the object.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss