DefaultMessageTokenActivated

The default activation method, if any

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/Misc/UObjectToken.h

Include

#include "Misc/UObjectToken.h"

Syntax

static FOnMessageTokenActivated DefaultMessageTokenActivated;

Remarks

The default activation method, if any

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss