EBlueprintTextLiteralType

Kinds of text literals.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Script.h

Include

#include "UObject/Script.h"

Syntax

enum EBlueprintTextLiteralType
{
    Empty,
    LocalizedText,
    InvariantText,
    LiteralString,
    StringTableEntry,
}

Values

Name

Description

Empty

Text is an empty string.

LocalizedText

Text is localized.

InvariantText

Text is culture invariant.

LiteralString

Text is a literal FString.

StringTableEntry

Text is from a string table.

Remarks

Kinds of text literals.

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