Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
enum EPropertyObjectReferenceType
{
None = 0,
Strong = 1 << 0,
Weak = 1 << 1,
}
Name |
Description |
---|---|
None |
|
Strong |
|
Weak |