| FProperty::ConvertFromType()
|
Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyArray.cpp |
virtual EConvertFromTypeResult ConvertFromType
(
const FPropertyTag & Tag,
FStructuredArchive::FSlot Slot,
uint8 * Data,
UStruct * DefaultsStruct
)
Allows a property to implement backwards compatibility handling for tagged properties
A state which tells the tagged property system how the property dealt with the data. Converted: the function has handled the tag. CannotConvert: the tag is not something that the property can convert. UseSerializeItem: no conversion was done on the property - this can mean that the tag is correct and normal serialization applies or that the tag is incompatible.
Parameter |
Description |
---|---|
Tag |
property tag of the loading data |
Ar |
the archive the data is being loaded from |
Data |
|
DefaultsStruct |