typedef TMulticastDelegate_OneParam< void, const struct FBlueprintContextTracker & > FOnExitScriptContext
Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Script.h |
Include |
#include "UObject/Script.h" |
Delegate called from ExitScriptContext, could be called on any thread! This can be used to clean up debugging context