FOnAssetLoaded

Callback for when an asset is loaded.

Windows
MacOS
Linux

Type

typedef TMulticastDelegate_OneParam< void, UObject * > FOnAssetLoaded

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h

Include

#include "UObject/UObjectGlobals.h"

Remarks

Callback for when an asset is loaded. This gets called in both the editor and standalone game editor builds, but only for objects that return true for IsAsset()

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