FOnObjectModified

Called when an object is registered for change with [UObject::Modify](API\Runtime\CoreUObject\UObject\UObject\Modify).

Windows
MacOS
Linux

Type

typedef TMulticastDelegate_OneParam< void, UObject * > FOnObjectModified

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UObjectGlobals.h

Include

#include "UObject/UObjectGlobals.h"

Remarks

Called when an object is registered for change with UObject::Modify. This gets called in both the editor and standalone game editor builds, for every object modified

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