Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/EditPropertyChain.cpp |
TDoubleLinkedListNode * GetActiveMemberNode() const
Returns the node corresponding to the currently active property, or if the currently active property is not a member variable (i.e. inside of a struct/array), the node corresponding to the member variable which contains the currently active property.