FEditPropertyChain::GetActiveNode

Returns the node corresponding to the currently active property.

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MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/EditPropertyChain.cpp

Syntax

TDoubleLinkedListNode * GetActiveNode() const

Remarks

Returns the node corresponding to the currently active property.

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