Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/EditPropertyChain.cpp |
Sets the ActivePropertyNode to the node associated with the property specified.
true if the ActivePropertyNode was successfully changed to the node associated with the property specified. false if there was no node corresponding to that property.
Parameter |
Description |
---|---|
NewActiveProperty |
the FProperty that is currently being evaluated by Pre/PostEditChange |