| FProperty::SerializeItem()
|
Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyLazyObjectPtr.cpp |
virtual void SerializeItem
(
FStructuredArchive::FSlot Slot,
void * Value,
void const * Defaults
) const