FLifetimeProperty

[FLifetimeProperty](API\Runtime\CoreUObject\UObject\FLifetimeProperty) This class is used to track a property that is marked to be replicated for the lifetime of the actor channel.

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MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNet.h

Include

#include "UObject/CoreNet.h"

Syntax

class FLifetimeProperty

Remarks

FLifetimeProperty This class is used to track a property that is marked to be replicated for the lifetime of the actor channel. This doesn't mean the property will necessarily always be replicated, it just means: "check this property for replication for the life of the actor, and I don't want to think about it anymore" A secondary condition can also be used to skip replication based on the condition results

Variables

Name Description

Public variable

bool

 

bIsPushBased

Public variable

ELifetimeCondit...

 

Condition

Public variable

uint16

 

RepIndex

Public variable

ELifetimeRepNot...

 

RepNotifyCondition

Constructors

Name Description

Public function

FLifetimeProperty()

Public function

FLifetimeProperty

(
    int32 InRepIndex
)

Public function

FLifetimeProperty

(
    int32 InRepIndex,
    ELifetimeCondition InCondition,
    ELifetimeRepNotifyCondition InRepNo...,
    bool bInIsPushBased
)

Operators

Name Description

Public function Const

bool

 

operator==

(
    const FLifetimeProperty& Other
)

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