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/Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNet.h |
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#include "UObject/CoreNet.h" |
class FLifetimeProperty
FLifetimeProperty This class is used to track a property that is marked to be replicated for the lifetime of the actor channel. This doesn't mean the property will necessarily always be replicated, it just means: "check this property for replication for the life of the actor, and I don't want to think about it anymore" A secondary condition can also be used to skip replication based on the condition results
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bIsPushBased |
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Condition |
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RepIndex |
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RepNotifyCondition |
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FLifetimeProperty() |
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FLifetimeProperty ( |
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FLifetimeProperty ( |
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operator== ( |