FLinkerLoad::FindSubobjectRedirectName

Used by Matinee to fixup component renaming

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h

Include

#include "UObject/LinkerLoad.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp

Syntax

static FName FindSubobjectRedirectName
(
    const FName & Name,
    UClass * Class
)

Remarks

Used by Matinee to fixup component renaming

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss