FLinkerLoad::OnNewFileAdded

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/LinkerLoad.h

Include

#include "UObject/LinkerLoad.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp

Syntax

static void OnNewFileAdded
(
    const FString & Filename
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss