| FProperty::EmitReferenceInfo()
|
Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollection.cpp |
virtual void EmitReferenceInfo
(
UClass & OwnerClass,
int32 BaseOffset,
TArray< const FStructProperty * > & EncounteredStructProps
)
Emits tokens used by realtime garbage collection code to passed in OwnerClass' ReferenceTokenStream. The offset emitted is relative to the passed in BaseOffset which is used by e.g. arrays of structs.