Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h |
Include |
#include "UObject/UnrealTypePrivate.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyPrivate.cpp |
FMapProperty
(
const FObjectInitializer & ObjectInitializer,
ECppProperty,
int32 InOffset,
EPropertyFlags InFlags
)