| FMulticastDelegateProperty::GetInvocationList()
|
Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyMulticastDelegate.cpp |
virtual FMulticastScriptDelegate::FInvocationList & GetInvocationList
(
const void * PropertyValue
) const