Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
FMulticastInlineDelegateProperty
(
FFieldVariant InOwner,
const FName & InName,
EObjectFlags InObjectFlags,
int32 InOffset,
EPropertyFlags InFlags,
UFunction * InSignatureFunction
)