FNativeFunctionRegistrar::RegisterFunction

Overload for types generated from blueprints, which can have unicode names:

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNative.h

Include

#include "UObject/CoreNative.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp

Syntax

static void RegisterFunction
(
    class UClass * Class,
    const WIDECHAR * InName,
    FNativeFuncPtr InPointer
)

Remarks

Overload for types generated from blueprints, which can have unicode names:

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