Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/CoreNative.h |
Include |
#include "UObject/CoreNative.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp |
static void RegisterFunction
(
class UClass * Class,
const WIDECHAR * InName,
FNativeFuncPtr InPointer
)
Overload for types generated from blueprints, which can have unicode names: