Module |
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Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
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FNumericProperty ( |
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FNumericProperty ( |
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FNumericProperty ( |
DO NOT USE. This constructor is for internal usage only for hot-reload purposes. |
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FNumericProperty ( |
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FNumericProperty ( |
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FNumericProperty ( |
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FNumericProperty ( |
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FNumericProperty ( |
Name | Description | ||
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__DefaultConstructor ( |
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UObject *... |
__VTableCtorCaller ( |
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CanHoldValue ( |
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FField * |
Construct ( |
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double |
GetFloatingPointPropertyValue ( |
Gets the value of an floating point property type |
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UEnum * |
GetIntPropertyEnum() |
Return the UEnum if this property is a FByteProperty with a non-null Enum |
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GetNumericPropertyValueToString ( |
Get the value of any numeric type and return it as a string |
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GetSignedIntPropertyValue ( |
Gets the value of a signed integral property type |
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GetUnsignedIntPropertyValue ( |
Gets the value of an unsigned integral property type |
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IsEnum() |
Return true if this property is a FByteProperty with a non-null Enum |
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IsFloatingPoint() |
Return true if this property is for a floating point number |
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IsInteger() |
Return true if this property is for a integral or enum type |
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ReadEnumAsInt64 ( |
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SetFloatingPointPropertyValue ( |
Set the value of a floating point property type |
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SetIntPropertyValue |
Set the value of a signed integral property type |
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SetIntPropertyValue |
Set the value of an unsigned integral property type |
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SetNumericPropertyValueFromString |
Set the value of any numeric type from a string point |
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FFieldClass ... |
StaticClass() |
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UClass * |
StaticClass() |
Returns a UClass object representing this class at runtime |
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EClassCastFl... |
StaticClassCastFlags() |
Returns the static cast flags for this class |
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StaticClassCastFlags() |
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StaticClassCastFlagsPrivate() |
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const TCHAR ... |
StaticPackage() |
Returns the package this class belongs in |
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StaticRegisterNativesFNumericProperty() |
Name | Description | ||
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ExportTextItem |
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const TCHAR ... |
ImportText_Internal ( |
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operator delete ( |
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void * |
operator new ( |
For internal use only; use StaticConstructObject() to create new objects. |
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void * |
operator new ( |
For internal use only; use StaticConstructObject() to create new objects. |
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void * |
operator new ( |
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void * |
operator new ( |
Name |
Description |
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StaticClassFlags |
Bitwise union of EClassFlags pertaining to this class. |