Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/PackageReload.h |
Include |
#include "UObject/PackageReload.h" |
const TArray< TWeakObjectPtr< UObject > > & GetObjectReferencers() const
Get the set of objects that were referencing any of the objects that were replaced by the package reload. @note Beware that object referencers may become null as the result of other operations that happen during reloading (such as recompiling Blueprints).