FPrimaryAssetId::ParseTypeAndName

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/PrimaryAssetId.h

Include

#include "UObject/PrimaryAssetId.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/PrimaryAssetId.cpp

Syntax

static FPrimaryAssetId ParseTypeAndName
(
    const TCHAR * TypeAndName,
    uint32 Len
)

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