| FProperty::CopyCompleteValueToScriptVM()
|
Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp |
Copy the value for all elements of this property. To the script VM.
Parameter |
Description |
---|---|
Dest |
the address where the value should be copied to. This should always correspond to the BASE + OFFSET, where BASE = (for member properties) the address of the UObject which contains this data, (for locals/parameters) the address of the space allocated for the function's locals OFFSET = the Offset of this FProperty |
Src |
the address of the value to copy from. should be evaluated the same way as Dest |