Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Destroys the value for this property. The existing data is assumed valid (so for example this calls FString::Empty) This does the entire fixed size array.
Parameter |
Description |
---|---|
Dest |
the address of the value for this property that should be destroyed. |