Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp |
void ExportCppDeclaration
(
FOutputDevice & Out,
EExportedDeclaration::Type DeclarationType,
const TCHAR * ArrayDimOverride,
uint32 AdditionalExportCPPFlags,
bool bSkipParameterName,
const FString * ActualCppType,
const FString * ActualExtendedType,
const FString * ActualParameterName
) const