FProperty::GetRepOwner

Returns the replication owner, which is the property itself, or NULL if this isn't important for replication.

Windows
MacOS
Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Syntax

FProperty * GetRepOwner()

Remarks

Returns the replication owner, which is the property itself, or NULL if this isn't important for replication. It is relevant if the property is a net relevant and not being run in the editor

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