Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
FProperty * GetRepOwner()
Returns the replication owner, which is the property itself, or NULL if this isn't important for replication. It is relevant if the property is a net relevant and not being run in the editor